Kurz micro:bit
Zo stránky SensorWiki

Obsah
- Čo je to physical computing? Interaktivita v umení, priemysle, vzdelávaní.
 - Zoznámte sa s BBC micro:bit - Tour de Board.
- Displej a tlačidlá
 - Napájanie a konektory
 - Senzory
 - Komunikačné možnosti
 
 - Začíname. Prvý program.
 - Možnosti programovania: Microsoft Blocks, Javascript, Python, C++
 - Vstupy a výstupy
- Displej, LED diódy
 - Tlačidlá, jednoduché senzory
 - Externé zariadenia
 
 - Senzory
- Snímač tlaku
 - Snímač zrýchlenia
 - Kompas
 - Snímač teploty
 - Snímač osvetlenia
 
 - Komunikácia
- Sériová linka a USB
 - Rádio
 - Bluetooth
 
 - Vlastný projekt
 
Toto je zatial len priebezne robena zbierka prikladov
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			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
    
basic.showIcon(IconNames.Heart)
from microbit import *
display.show(Image.HEART)
 #include "MicroBit.h"
 MicroBit uBit;
 MicroBitImage Heart("0,1,0,1,0\n
                      1,0,1,0,1\n
                      0,1,0,1,0\n
                      1,0,1,0,1\n
                      0,1,0,1,0\n"); // 5x5 image 
int main()
{
    uBit.init();
    uBit.display.print(Heart);
    release_fiber();
}
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Zmurkajuci smajlik:
    
basic.forever(function () {
    basic.showIcon(IconNames.Happy)
    basic.pause(100)
    basic.showLeds(`
        . . . . .
        . # . . .
        . . . . .
        # . . . #
        . # # # .
        `)
    basic.pause(100)
})
# MindPlus
# microbit
from microbit import *
while True:
  display.show(Image("00000:09090:00000:90009:09990"))
  sleep(100)
  display.show(Image("00000:00090:00000:90009:09990"))
  sleep(100)
 /*!
 * MindPlus
 * microbit
 *
 */
#include <Microbit_Matrix.h>
// Static constants
const uint8_t bbcBitmap[][5] = {
	{B00000,B01010,B00000,B10001,B01110},
	{B00000,B00010,B00000,B10001,B01110}
};
// Main program start
void setup() {
}
void loop() {
	MMatrix.show(bbcBitmap[0]);
	delay(100);
	MMatrix.show(bbcBitmap[1]);
	delay(100);
}
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Zakladne vypisy:
    
basic.showString("Result:")
basic.showNumber(3)
basic.showIcon(IconNames.Yes)
})
# MindPlus
# microbit
from microbit import *
display.scroll(str("Result: "), wait=False, loop=False)
display.scroll(str((str(3))), wait=False, loop=False)
display.show(Image("00000:00009:00090:90900:09000"))
/*!
 * MindPlus
 * microbit
 *
 */
#include <Microbit_Matrix.h>
// Static constants
const uint8_t bbcBitmap[][5] = {
	{B00000,B00001,B00010,B10100,B01000}
};
// Main program start
void setup() {
	MMatrix.print("Result: ");
	MMatrix.print((String(3)));
	MMatrix.show(bbcBitmap[0]);
}
void loop() {
}
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Visacka na diskoteku:
basic.showIcon(IconNames.Yes)
    
input.onButtonPressed(Button.A, function () {
    basic.showIcon(IconNames.Happy)
})
input.onButtonPressed(Button.B, function () {
    basic.showIcon(IconNames.Sad)
})
input.onButtonPressed(Button.AB, function () {
    basic.showIcon(IconNames.Heart)
})
# MindPlus
# microbit
from microbit import *
def on_button_a():
  while True:
    if button_a.is_pressed():
      yield callback_button_a()
    else:
      yield
def on_button_b():
  while True:
    if button_b.is_pressed() and not button_a.is_pressed():
      yield callback_button_b()
    else:
      yield
# Event callback function
def callback_button_a():
  global mind_n_myValue, mind_s_my_string_variable
  display.show(Image("00000:09090:00000:90009:09990"))
def callback_button_b():
  global mind_n_myValue, mind_s_my_string_variable
  display.show(Image("00000:09090:00000:09990:90009"))
def callback_button_a():
  global mind_n_myValue, mind_s_my_string_variable
  display.show(Image("09090:99999:99999:09990:00900"))
func_button_a = on_button_a()
func_button_b = on_button_b()
display.show(Image("00000:00009:00090:90900:09000"))
while True:
  next(func_button_a)
  next(func_button_b)
/*!
 * MindPlus
 * microbit
 *
 */
#include <Microbit_Matrix.h>
// Function declaration
void buttonACallback();
void buttonBCallback();
void buttonABCallback();
// Static constants
const uint8_t bbcBitmap[][5] = {
	{B00000,B00001,B00010,B10100,B01000},
	{B00000,B01010,B00000,B10001,B01110},
	{B00000,B01010,B00000,B01110,B10001},
	{B01010,B11111,B11111,B01110,B00100}
};
// Main program start
void setup() {
	onEvent(ID_BUTTON_A, PRESS, buttonACallback);
	onEvent(ID_BUTTON_B, PRESS, buttonBCallback);
	onEvent(ID_BUTTON_AB, PRESS, buttonABCallback);
	MMatrix.show(bbcBitmap[0]);
}
void loop() {
}
// Event callback function
void buttonACallback() {
	MMatrix.show(bbcBitmap[1]);
}
void buttonBCallback() {
	MMatrix.show(bbcBitmap[2]);
}
void buttonABCallback() {
	MMatrix.show(bbcBitmap[3]);
}
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Pocitadlo ludi pri vchode:
    
input.onButtonPressed(Button.A, function () {
    pocetNavstevnikov += 1
})
input.onButtonPressed(Button.AB, function () {
    pocetNavstevnikov = 0
})
let pocetNavstevnikov = 0
pocetNavstevnikov = 0
basic.showIcon(IconNames.Yes)
basic.forever(function () {
    basic.showNumber(pocetNavstevnikov)
})
# MindPlus
# microbit
from microbit import *
mind_n_pocetNavstevnikov = 0
def on_button_a():
  while True:
    if button_a.is_pressed():
      yield callback_button_a()
    else:
      yield
# Event callback function
def callback_button_a():
  global mind_n_myValue, mind_n_pocetNavstevnikov, mind_s_my_string_variable
  mind_n_pocetNavstevnikov = mind_n_pocetNavstevnikov + 1;
def callback_button_a():
  global mind_n_myValue, mind_n_pocetNavstevnikov, mind_s_my_string_variable
  mind_n_pocetNavstevnikov = 0
func_button_a = on_button_a()
mind_n_pocetNavstevnikov = 0
while True:
  next(func_button_a)
  # 滚动显示字符串,不支持中文字符
  display.scroll(str((str(mind_n_pocetNavstevnikov))), wait=False, loop=False)
/*!
 * MindPlus
 * microbit
 *
 */
#include <Microbit_Matrix.h>
// Dynamic variables
volatile float mind_n_pocetNavstevnikov;
// Function declaration
void buttonACallback();
void buttonABCallback();
// Main program start
void setup() {
	onEvent(ID_BUTTON_A, PRESS, buttonACallback);
	onEvent(ID_BUTTON_AB, PRESS, buttonABCallback);
	mind_n_pocetNavstevnikov = 0;
}
void loop() {
	MMatrix.print((String(mind_n_pocetNavstevnikov)));
}
// Event callback function
void buttonACallback() {
	mind_n_pocetNavstevnikov += 1;
}
void buttonABCallback() {
	mind_n_pocetNavstevnikov = 0;
}
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Jednoduche kuchynske minutky
input.onButtonPressed(Button.A, function () {
    for (let index = 0; index < 9; index++) {
        myTime += -1
        basic.showNumber(myTime)
        basic.pause(1000)
    }
})
input.onButtonPressed(Button.AB, function () {
    myTime = 9
    basic.showNumber(myTime)
})
let myTime = 0
myTime = 9
basic.showIcon(IconNames.Yes)
# *******
/* */
- 
			
			Prvý program...
 - 
			
			...bude vyzerať v simulátore takto.
 
Prazdny
# *******
/* */






